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Scholastic danger zombies
Scholastic danger zombies






Like them, kids might be distracted by the Pokémon on their screens and make dangerous moves, like walking into traffic while chasing a character. What might the experts’ main concerns be? (critical thinking) As the author explains, even adults have accidentally put themselves in danger while playing Pokémon GO.

  • The article mentions that experts worry about kids playing Pokémon GO on their own.
  • Starting with this hit, video gaming became a popular pastime in America.
  • What can you infer about how Pong changed games in America? (inference) You can infer that the popularity of Pong inspired many other inventors to produce video games.
  • So when Bushnell created Pong, he made the game and the instructions very simple and short.
  • Why did Computer Space fail? How did Nolan Bushnell solve this problem when he created Pong? (problem and solution) Like Spacewar, Computer Space was too difficult for most people to play.
  • He decided to create a game that would be easy and fun for everybody to play.
  • Reread the first two paragraphs of “A Simple Game.” What inspired Nolan Bushnell to begin creating video games? (main idea) Bushnell loved the computer game Spacewar, but players had to be very good at math.
  • They also often meet up with other people to play together. In contrast, Pokémon GO players walk around outside, getting exercise while they play.
  • According to the first paragraph of “Playing in the World,” how is Pokémon GO different from traditional video games? (compare and contrast) Playing traditional video games usually involves sitting alone in a room at home.
  • It also had fans of all ages: adults who had grown up playing the video game, as well as kids who had just discovered it.

    SCHOLASTIC DANGER ZOMBIES TV

    (text evidence) Pokémon was already a very popular brand, with products that included TV shows, trading-card games, and more. Why did Hanke believe a Pokémon video game would be successful? Give two reasons.

    scholastic danger zombies

    When video game creator John Hanke saw the prank, he realized it was a great idea for a game-so he decided to make Pokémon GO. Reread the section “A Brilliant Joke.” How did a prank lead to the creation of Pokémon GO? (cause and effect) In 2014, employees at Google Maps set up a prank in which Pokémon appeared on the maps on people’s phones.Pokémon Go is an augmented reality game because it places characters from the Pokémon world into scenes from real life.

    scholastic danger zombies scholastic danger zombies

    Based on the section “The Real World-But Cooler,” what is “augmented reality”? What makes Pokémon GO an augmented reality game? (vocabulary/key detail) Augmented reality is a version of the real world that has had sights and sounds added to it by technology.What is the main goal of the game? (key detail) The goal is to find and catch animated monsters called Pokémon.Words and phrases that create this impression include “eyes glued to their phones,” lurking, bewitched, and zombies. In the first paragraph of the article, what impression does the author give of Pokémon GO players? What words and phrases create this impression? (author’s craft) The author gives the impression that players are obsessed with the game in an almost scary way.Then put students in groups to answer the close-reading questions.ĭiscuss the critical-thinking question as a class.






    Scholastic danger zombies